





Every gamer is on Discord and there is no ads manager to reach them with. Cluster is the way in: placements across a network of gaming communities, and weekly challenges that carry your name into the servers where the players actually are.
Esports sponsorship, social ads, or DMing big servers yourself. Each makes you pay for the people who aren't gamers.
Live from production. If a number here is too small for your campaign, we'd rather you knew now.
Counted from production at Wed, 29 Jul 2026 03:54:00 GMT — refresh for the current figure.
Real servers, real member counts, each with a public page.
Counted from production at Wed, 29 Jul 2026 03:54:00 GMT — refresh for the current figure.
Published, not quoted on request. Read live as this page loads, so what you see here is what we are charging today.
Every placement, the brand portal, full analytics.
$500 base + $1,000 per game. 4 sponsored challenges a month, per game, with naming rights.
All 6 games, 24 challenges a month, premium and Discord placement, the Sunday shout-out.
Prizes are paid as three trophies carrying the sponsor's brand — $100, $50 and $25. Annual is 20% off, and the Sunday broadcast sponsorship is a $400/month add-on on any plan. Every figure here is read from the live rate card, not written into this document.
Counted from production at Wed, 29 Jul 2026 03:54:00 GMT — refresh for the current figure.
Press a button — this is what a member sees when your challenge lands in their server.
Stats are snapshotted the moment someone joins, so only new activity counts. Trophies are real.
Every one drawn live, in your colours if you want them.
Serving right now, from the same rotation engine your creative would run in. What you see is what you'd get.
Live slot, real rotation, impressions counted the same way every placement on the network is.
Click any stage.
The same measurements we run the company on, with each definition attached.
Counted from production at Wed, 29 Jul 2026 03:54:00 GMT — refresh for the current figure.
Every one of these is an official API integration, not a scrape.
Add logos in Admin → Data room. We currently sync 6 games.
Tap anyone for their background and a direct line.
They link the account, and we read it from the game's official API — rank, matches, wins. Nothing is self-reported, and a member can't inflate what they haven't played.
The ones designed as competitions don't get treated as ads, because they aren't — a member enters to win something on the game they already play. What does get muted is a message inserted into a community that didn't want it, which is why we don't run those.
Yes, and it's often the better version. We install the bot in your server, build the competitive layer, and run the activation for your existing community rather than renting someone else's.
Reach, entrants, completion and placement performance, broken down per community. Everything is counted directly rather than modelled.
We do. Every sponsored challenge carries a guaranteed minimum pool that Cluster funds and pays out to the winners. You are buying the competition and the name on it — not the administration, and not the risk of a prize going unpaid.
The weekly challenge for that game runs under your brand: on the card the bot posts into every server, on the leaderboard, on the challenge page, and in the winners announcement. It is the competition the community was going to enter anyway, carrying your name.
One month, and the entry price is the placements-only tier. Annual is discounted because it helps us plan prize pools. Nothing is a lock-in and the full rate card is above.
Tell us the audience you want. We'll tell you what we can honestly deliver.
Tell us the audience you're trying to reach and we'll tell you honestly whether we have it.